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Stepping over Obstacles with Augmented Reality based on Visual Exproprioception
http://hdl.handle.net/10061/14209
http://hdl.handle.net/10061/14209cfae5faa-19ff-4d97-bfa3-432479beed70
| 名前 / ファイル | ライセンス | アクション |
|---|---|---|
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| Item type | 会議発表論文 / Conference Paper(1) | |||||
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| 公開日 | 2021-12-15 | |||||
| タイトル | ||||||
| タイトル | Stepping over Obstacles with Augmented Reality based on Visual Exproprioception | |||||
| 言語 | ||||||
| 言語 | eng | |||||
| キーワード | ||||||
| 主題Scheme | Other | |||||
| 主題 | Augmented Reality | |||||
| キーワード | ||||||
| 主題Scheme | Other | |||||
| 主題 | Exproprioception | |||||
| キーワード | ||||||
| 主題Scheme | Other | |||||
| 主題 | HoloLens | |||||
| キーワード | ||||||
| 主題Scheme | Other | |||||
| 主題 | Rehabilitation | |||||
| キーワード | ||||||
| 主題Scheme | Other | |||||
| 主題 | Obstacle crossing | |||||
| 資源タイプ | ||||||
| 資源タイプ | conference paper | |||||
| アクセス権 | ||||||
| アクセス権 | open access | |||||
| 著者 |
Alessandro, Luchetti
× Alessandro, Luchetti× Edoardo, Parolin× Isidro, Butaslac× 藤本, 雄一郎× 神原, 誠之× Paolo, Bosetti× Mariolino, De Cecco× 加藤, 博一 |
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| 抄録 | ||||||
| 内容記述タイプ | Abstract | |||||
| 内容記述 | The purpose of this study is to analyze the different kinds of ex- proprioceptive visual cues on an Augmented Reality (AR) system during gait exercise, on top of understanding which cues provide the best visualizations in stepping over obstacles. The main problem for users is to understand the position of virtual objects relative to themselves. Since visual exproprioception provides information about the body position in relation to the environment, it has the possibility to yield positive effects with regards to position control and gait biomechanics in the AR system. This research was born as part of the collaboration with the staff of Takanohara Central Hospital in Japan. Twenty-seven individuals were invited to take part in the user study to test three visual interfaces. The task of the mentioned user study involves making the subjects cross and avoid virtual obstacles of different heights that come from different directions. The AR application was implemented in the experiment by using the Head-Mounted Display (HMD) Microsoft HoloLens. Data obtained from the experiment revealed that the interface projected in front of the user from a third-person point of view resulted to improvements in terms of posture, visual stimuli, and safety. | |||||
| 書誌情報 |
発行日 2020-12-16 |
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| 会議情報 | ||||||
| 会議名 | 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) | |||||
| 開催期間 | 9-13 Nov. 2020 | |||||
| 開催地 | Recife | |||||
| 開催国 | BRA | |||||
| 出版者 | ||||||
| 出版者 | IEEE | |||||
| 出版者版DOI | ||||||
| 関連タイプ | isVersionOf | |||||
| 識別子タイプ | DOI | |||||
| 関連識別子 | https://doi.org/10.1109/ISMAR-Adjunct51615.2020.00039 | |||||
| 権利 | ||||||
| 権利情報 | cIEEE | |||||
| 権利 | ||||||
| 権利情報 | 出版社許諾条件により、本文は2021年12月15日以降に公開 | |||||
| 著者版フラグ | ||||||
| 出版タイプ | AM | |||||