| アイテムタイプ |
学術雑誌論文 / Journal Article(1) |
| 公開日 |
2026-01-30 |
| タイトル |
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タイトル |
Decoding and modifying dynamic attentional bias in gaming disorder |
| 言語 |
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言語 |
eng |
| キーワード |
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主題Scheme |
Other |
|
主題 |
gaming disorder |
| キーワード |
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|
主題Scheme |
Other |
|
主題 |
attentional bias |
| キーワード |
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|
主題Scheme |
Other |
|
主題 |
insula |
| キーワード |
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主題Scheme |
Other |
|
主題 |
multivariate pattern analysis |
| キーワード |
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主題Scheme |
Other |
|
主題 |
decoded neurofeedback |
| キーワード |
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|
主題Scheme |
Other |
|
主題 |
attentional bias modification |
| 資源タイプ |
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資源タイプ |
journal article |
| アクセス権 |
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アクセス権 |
open access |
| 著者 |
Oka, Taiki
久保, 孝富
Kobayashi, Nao
Murakami, Misa
Chiba, Toshinori
Cortese, Aurelio
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| 抄録 |
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内容記述タイプ |
Abstract |
|
内容記述 |
With the spread of smartphones and computer games, concerns have escalated regarding the rising prevalence of gaming disorder. Patients often display attentional biases, unconsciously turning their attention towards gaming-related stimuli. However, attempts to discover and ameliorate these attentional deficits have yielded inconsistent outcomes, potentially due to the dynamic nature of attentional bias. This study investigated neural mechanisms underlying attentional bias state by combining neuroimaging (functional magnetic resonance imaging -fMRI) with an approach-avoidance task tailored to an individual’s gaming preference. We conducted a multivariate pattern analysis of endogenous brain activity in 21 participants with probable gaming disorder. Our analyses revealed that activity patterns in the insula tracked temporal attentional bias states specific to gaming stimuli. A broad network of frontal and parietal regions instead appeared to predict a general temporal attentional bias state. Finally, we conducted a proof-of-concept study for ‘just-in-time’ attentional bias training through fMRI-decoded neurofeedback of insula activity patterns, named decoded attentional bias training (DecABT). Our preliminary results suggest that DecABT may help to decrease the attractiveness of gaming stimuli via a insula- and precuneus-based neural mechanism. This work provides new evidence for the insula as an endogenous regulator of attentional bias states in gaming disorder and a starting point to develop novel, individualized therapeutic approaches to treat addiction.This article is part of the theme issue ‘Neurofeedback: new territories and neurocognitive mechanisms of endogenous neuromodulation’. |
| 書誌情報 |
en : Philosophical Transactions of the Royal Society B: Biological Sciences
巻 379,
号 1915,
ページ数 15,
発行日 2024-10-21
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| 出版者 |
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出版者 |
The Royal Society |
| ISSN |
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収録物識別子タイプ |
EISSN |
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収録物識別子 |
1471-2970 |
| 出版者版DOI |
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関連タイプ |
isReplacedBy |
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識別子タイプ |
DOI |
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関連識別子 |
https://doi.org/10.1098/rstb.2023.0090 |
| 出版者版URI |
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関連タイプ |
isReplacedBy |
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識別子タイプ |
URI |
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|
関連識別子 |
https://royalsocietypublishing.org/rstb/article/379/1915/20230090/109633/Decoding-and-modifying-dynamic-attentional-bias-in |
| 権利 |
|
|
権利情報Resource |
https://creativecommons.org/licenses/by/4.0/ |
|
権利情報 |
© 2024 The Author(s). Published by the Royal Society under the terms of the Creative Commons Attribution License http://creativecommons.org/licenses/by/4.0/, which permits unrestricted use, provided the original author and source are credited. |
| 著者版フラグ |
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出版タイプ |
NA |
| 助成情報 |
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助成機関名 |
KDDI Corporation |
| 助成情報 |
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助成機関名 |
Japan Science and Technology Agency (JST) |
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研究課題番号 |
JPJMER1801 |
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研究課題名 |
ERATO Ikegaya brain-AI fusion |
| 助成情報 |
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助成機関名 |
Japan Society for the Promotion of Science (JSPS) |
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研究課題番号 |
JP22H05156 |
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研究課題番号URI |
https://kaken.nii.ac.jp/grant/KAKENHI-PLANNED-22H05156/ |
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研究課題名 |
Metacognitive control of the neural signals that shape behaviour changes |
| 助成情報 |
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助成機関名 |
Acquisition, Technology and Logistics Agency (ATLA) |
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研究課題番号 |
JP004596 |