| アイテムタイプ |
学術雑誌論文 / Journal Article(1) |
| 公開日 |
2025-08-26 |
| タイトル |
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タイトル |
The influence of perspective on VR job interview training |
| 言語 |
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言語 |
eng |
| キーワード |
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主題Scheme |
Other |
|
主題 |
virtual reality |
| キーワード |
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主題Scheme |
Other |
|
主題 |
third-person perspective |
| キーワード |
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主題Scheme |
Other |
|
主題 |
public speaking training |
| キーワード |
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主題Scheme |
Other |
|
主題 |
sense of embodiment |
| キーワード |
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主題Scheme |
Other |
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主題 |
presence |
| キーワード |
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主題Scheme |
Other |
|
主題 |
job interview |
| キーワード |
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主題Scheme |
Other |
|
主題 |
public speaking skills |
| 資源タイプ |
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資源タイプ |
journal article |
| アクセス権 |
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アクセス権 |
open access |
| 著者 |
Ueda, Fumitaka
Fujimoto, Yuichiro
澤邊, 太志
Kanbara, Masayuki
加藤, 博一
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| 抄録 |
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内容記述タイプ |
Abstract |
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内容記述 |
Third-person perspectives in virtual reality (VR) based public speaking training enable trainees to objectively observe themselves through self-avatars, potentially enhancing their public speaking skills. Taking a job interview as a case study, this study investigates the influence of perspective on the training effects in VR public speaking training and explores the relationship between training effects and the sense of embodiment (SoE) and presence, as these concepts are central to virtual experiences. In the experiment, VR job interview training was conducted under three conditions: a first-person perspective (1PP), a typical third-person perspective from behind the avatar (Back), and a third-person perspective from the front of the avatar (Front). The results indicate that participants trained in the Front condition received higher evaluations from others in terms of verbal communication skills and the overall impression of the interview compared to those trained in the other conditions, highlighting the advantages of training while observing a self-avatar. Furthermore, it was confirmed that training effects correlated with the subcomponents of SoE and presence, suggesting that these trends may vary depending on perspective. |
| 書誌情報 |
en : Frontiers in Virtual Reality
巻 5,
ページ数 14,
発行日 2024-12-10
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| 出版者 |
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出版者 |
Frontiers |
| ISSN |
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収録物識別子タイプ |
EISSN |
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収録物識別子 |
2673-4192 |
| 出版者版DOI |
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関連タイプ |
isReplacedBy |
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識別子タイプ |
DOI |
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関連識別子 |
https://doi.org/10.3389/frvir.2024.1506070 |
| 出版者版URI |
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関連タイプ |
isReplacedBy |
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識別子タイプ |
URI |
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関連識別子 |
https://www.frontiersin.org/journals/virtual-reality/articles/10.3389/frvir.2024.1506070/full |
| 権利 |
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権利情報Resource |
https://creativecommons.org/licenses/by/4.0/ |
|
権利情報 |
© 2024 Ueda, Fujimoto, Sawabe, Kanbara and Kato. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
| 著者版フラグ |
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出版タイプ |
NA |
| 助成情報 |
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助成機関名 |
Japan Science and Technology Agency (JST) |
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研究課題番号 |
JPMJCR19A |