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  1. 02 情報科学
  2. 01 学術雑誌論文

The influence of perspective on VR job interview training

http://hdl.handle.net/10061/0002001131
http://hdl.handle.net/10061/0002001131
d23511e8-58d8-4be3-b32a-0668c1eaa334
アイテムタイプ 学術雑誌論文 / Journal Article(1)
公開日 2025-08-26
タイトル
タイトル The influence of perspective on VR job interview training
言語
言語 eng
キーワード
主題Scheme Other
主題 virtual reality
キーワード
主題Scheme Other
主題 third-person perspective
キーワード
主題Scheme Other
主題 public speaking training
キーワード
主題Scheme Other
主題 sense of embodiment
キーワード
主題Scheme Other
主題 presence
キーワード
主題Scheme Other
主題 job interview
キーワード
主題Scheme Other
主題 public speaking skills
資源タイプ
資源タイプ journal article
アクセス権
アクセス権 open access
著者 Ueda, Fumitaka

× Ueda, Fumitaka

en Ueda, Fumitaka

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Fujimoto, Yuichiro

× Fujimoto, Yuichiro

en Fujimoto, Yuichiro

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澤邊, 太志

× 澤邊, 太志

ja 澤邊, 太志

ja-Kana サワベ, タイシ

en Sawabe, Taishi

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Kanbara, Masayuki

× Kanbara, Masayuki

en Kanbara, Masayuki

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加藤, 博一

× 加藤, 博一

ja 加藤, 博一

ja-Kana カトウ, ヒロカズ

en Kato, Hirokazu

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抄録
内容記述タイプ Abstract
内容記述 Third-person perspectives in virtual reality (VR) based public speaking training enable trainees to objectively observe themselves through self-avatars, potentially enhancing their public speaking skills. Taking a job interview as a case study, this study investigates the influence of perspective on the training effects in VR public speaking training and explores the relationship between training effects and the sense of embodiment (SoE) and presence, as these concepts are central to virtual experiences. In the experiment, VR job interview training was conducted under three conditions: a first-person perspective (1PP), a typical third-person perspective from behind the avatar (Back), and a third-person perspective from the front of the avatar (Front). The results indicate that participants trained in the Front condition received higher evaluations from others in terms of verbal communication skills and the overall impression of the interview compared to those trained in the other conditions, highlighting the advantages of training while observing a self-avatar. Furthermore, it was confirmed that training effects correlated with the subcomponents of SoE and presence, suggesting that these trends may vary depending on perspective.
書誌情報 en : Frontiers in Virtual Reality

巻 5, ページ数 14, 発行日 2024-12-10
出版者
出版者 Frontiers
ISSN
収録物識別子タイプ EISSN
収録物識別子 2673-4192
出版者版DOI
関連タイプ isReplacedBy
識別子タイプ DOI
関連識別子 https://doi.org/10.3389/frvir.2024.1506070
出版者版URI
関連タイプ isReplacedBy
識別子タイプ URI
関連識別子 https://www.frontiersin.org/journals/virtual-reality/articles/10.3389/frvir.2024.1506070/full
権利
権利情報Resource https://creativecommons.org/licenses/by/4.0/
権利情報 © 2024 Ueda, Fujimoto, Sawabe, Kanbara and Kato. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
著者版フラグ
出版タイプ NA
助成情報
助成機関名 Japan Science and Technology Agency (JST)
研究課題番号 JPMJCR19A
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