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  1. 02 情報科学
  2. 01 学術雑誌論文

The relationship of game genres, in-game purchases, and playing duration with probable gaming disorder in two independent, large-scale online surveys of Japanese adults

http://hdl.handle.net/10061/0002001074
http://hdl.handle.net/10061/0002001074
5b6f19b3-685c-44fc-94da-c261b194060b
アイテムタイプ 学術雑誌論文 / Journal Article(1)
公開日 2025-07-31
タイトル
タイトル The relationship of game genres, in-game purchases, and playing duration with probable gaming disorder in two independent, large-scale online surveys of Japanese adults
言語
言語 eng
キーワード
主題Scheme Other
主題 gaming disorder
キーワード
主題Scheme Other
主題 loot box
キーワード
主題Scheme Other
主題 microtransaction
キーワード
主題Scheme Other
主題 game genre
キーワード
主題Scheme Other
主題 objective assessment
資源タイプ
資源タイプ journal article
アクセス権
アクセス権 open access
著者 Oka, Taiki

× Oka, Taiki

en Oka, Taiki

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久保, 孝富

× 久保, 孝富

ja 久保, 孝富

ja-Kana クボ, タカトミ

en Kubo, Takatomi

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Murakami, Misa

× Murakami, Misa

en Murakami, Misa

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Kobayashi, Nao

× Kobayashi, Nao

en Kobayashi, Nao

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抄録
内容記述タイプ Abstract
内容記述 Background and aims: Game genres, availability on smartphones, in-game purchases, and playing duration, have been thought to influence Gaming Disorder (GD). However, little research has comprehensively examined their relationships with GD. Therefore, we examined the relationship between GD, in-game purchases, gaming duration via consoles and smartphones, and genres of smartphone games. Study 1 was based on self-reports, and Study 2 included objective data to clarify these associations. Methods: We conducted two independent online surveys that collected sociodemographic data, game use patterns, and psychopathological assessment data, including GD severity (Study 1: N 5 32,690; Study 2: N 5 3,163). General mental illness scores and objective gaming time were also collected in Study 2. Results: In Study 1, in-game purchases, several gaming genres, and subjective gaming duration were positively associated with probable GD. On the other hand, interactions between card games and loot box charges were negatively related to probable GD. In Study 2, objective gaming times of most game genres were not associated with GD. Although the correlation between subjective and objective gaming duration was moderate, their correlations with GD differed. Discussion and conclusion: These results suggest the complexity of relationships between GD and in-game purchases, genres, and gaming duration. Results of this study suggest the importance of proper assessment of GD reflecting actual functional impairment in social life. Future studies should improve and update evaluation of assessments for gaming.
書誌情報 en : Journal of Behavioral Addictions

巻 13, 号 1, p. 205-214, ページ数 10, 発行日 2024-03-26
出版者
出版者 Akad$00E9miai Kiad$00F3
ISSN
収録物識別子タイプ EISSN
収録物識別子 2063-5303
出版者版DOI
関連タイプ isReplacedBy
識別子タイプ DOI
関連識別子 https://doi.org/10.1556/2006.2023.00076
出版者版URI
関連タイプ isReplacedBy
識別子タイプ URI
関連識別子 https://akjournals.com/view/journals/2006/13/1/article-p205.xml
権利
権利情報Resource https://creativecommons.org/licenses/by-nc/4.0/
権利情報 $00A9 2023 The Author(s). This is an open-access article distributed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (https://creativecommons.org/licenses/by-nc/4.0/), which permits unrestricted use, distribution, and reproduction in any medium for non-commercial purposes, provided the original author and source are credited, a link to the CC License is provided, and changes $2013 if any $2013 are indicated.
著者版フラグ
出版タイプ NA
助成情報
助成機関名 KDDI Corporation
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