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  1. 02 情報科学
  2. 01 学術雑誌論文

Effects of Eye Vergence and Accommodation on Interactions with Content on an AR Magic-lens Display and its Surroundings

http://hdl.handle.net/10061/0002000766
http://hdl.handle.net/10061/0002000766
0ebf8ff7-2833-4725-b002-40ec198c47c8
アイテムタイプ 学術雑誌論文 / Journal Article(1)
公開日 2025-02-12
タイトル
タイトル Effects of Eye Vergence and Accommodation on Interactions with Content on an AR Magic-lens Display and its Surroundings
言語
言語 eng
キーワード
主題Scheme Other
主題 Augmented Reality
キーワード
主題Scheme Other
主題 Human-computer interaction
キーワード
主題Scheme Other
主題 Video see-through display
キーワード
主題Scheme Other
主題 Vergence-accommodation
資源タイプ
資源タイプ journal article
アクセス権
アクセス権 open access
著者 Lugtenberg, Geert

× Lugtenberg, Geert

en Lugtenberg, Geert

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Copi $02C7 c Pucihar, Klen

× Copi $02C7 c Pucihar, Klen

en Copi $02C7 c Pucihar, Klen

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Kljun, Matjaz

× Kljun, Matjaz

en Kljun, Matjaz

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澤邊, 太志

× 澤邊, 太志

WEKO 179

ja 澤邊, 太志

ja-Kana サワベ, タイシ

en Sawabe, Taishi

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藤本, 雄一郎

× 藤本, 雄一郎

WEKO 219
e-Rad_Researcher 30755971

ja 藤本, 雄一郎

ja-Kana フジモト, ユウイチロウ

en Fujimoto, Yuichiro

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神原, 誠之

× 神原, 誠之

WEKO 80
e-Rad_Researcher 10346306

ja 神原, 誠之

ja-Kana カンバラ, マサユキ

en Kanbara, Masayuki

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加藤, 博一

× 加藤, 博一

WEKO 84
e-Rad_Researcher 70221182

ja 加藤, 博一

ja-Kana カトウ, ヒロカズ

en Kato, Hirokazu

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抄録
内容記述タイプ Abstract
内容記述 Augmented reality (AR) magic-lens (ML) displays, such as handheld devices, offer a convenient and accessible way to enrich our environment using virtual imagery. Several display technologies, including conventional monocular, less common stereoscopic, and varifocal displays, are currently being used. Vergence and accommodation effects on depth perception, as well as vergence$2013accommodation conflict, have been studied, where users interact only with the content on the display. However, little research exists on how vergence and accommodation influence user performance and cognitive-task load when users interact with the content on a display and its surroundings in a short timeframe. Examples of this are validating augmented instructions before making an incision andperforming general hand-eye coordinated tasks such as grasping augmented objects. To improve interactions with future AR displays in such scenarios, we must improve our understanding of this influence. To this end, we conducted two fundamental visual-acuity user studies with 28 and 27 participants, while investigating eye vergence and accommodation distances on four ML displays. Our findings show that minimizing the accommodation difference between the display and its surroundings is crucial when the gaze between the display and its surroundings shifts rapidly. Minimizing the difference in vergence is more important when viewing the display and its surroundings as a single context without shifting the gaze. Interestingly, the vergence$2013accommodation conflict did not significantly affect the cognitive-task load nor play a pivotal role in the accuracy of interactions with AR ML content and its physical surroundings.
書誌情報 en : IEEE Transactions on Visualization and Computer Graphics

p. 1-11, 発行日 2024-05-21
出版者
出版者 IEEE
ISSN
収録物識別子タイプ EISSN
収録物識別子 1941-0506
出版者版DOI
関連タイプ isReplacedBy
識別子タイプ DOI
関連識別子 https://doi.org/10.1109/TVCG.2024.3403261
出版者版URI
関連タイプ isReplacedBy
識別子タイプ URI
関連識別子 https://ieeexplore.ieee.org/abstract/document/10535764
権利
権利情報Resource https://creativecommons.org/licenses/by/4.0/
権利情報 This work is licensed under a Creative Commons Attribution 4.0 License. For more information, see https://creativecommons.org/licenses/by/4.0/
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出版タイプ NA
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