| アイテムタイプ |
会議発表論文 / Conference Paper(1) |
| 公開日 |
2025-01-29 |
| タイトル |
|
|
タイトル |
Hype D-Live: XR Live Music System to Entertain Passengers for Anxiety Reduction in Autonomous Vehicles |
| 言語 |
|
|
言語 |
eng |
| キーワード |
|
|
主題Scheme |
Other |
|
主題 |
Human-centered computing |
| キーワード |
|
|
主題Scheme |
Other |
|
主題 |
Interaction paradigms |
| キーワード |
|
|
主題Scheme |
Other |
|
主題 |
Virtual reality |
| キーワード |
|
|
主題Scheme |
Other |
|
主題 |
HCI design and evaluation methods |
| 資源タイプ |
|
|
資源タイプ |
conference paper |
| アクセス権 |
|
|
アクセス権 |
embargoed access |
| 著者 |
Akiyoshi, Takuto
Shimizu, Yuki
Takahama, Yusaku
Nagata, Koki
澤邊, 太志
|
| 抄録 |
|
|
内容記述タイプ |
Abstract |
|
内容記述 |
Passengers in autonomous vehicles enjoy the comfort of being free from driving tasks, but they inevitably experience anxiety caused by autonomous vehicle stress (AVS). AVS encompasses vehicle behavior stress due to unpredictable acceleration, and external environmental stress due to potential collisions. Past research has explored approaches to improve passengers’ comfort through behavior control and information presentation. However, methods that utilize stressful vehicle behavior in Extended Reality (XR) entertainment to distract from AVS-related anxiety are limited. Hence, the goal of this study was to maximize passenger comfort in automated vehicles. To achieve this goal, we implemented an XR entertainment system that utilizes vehicle behavior and evaluated its effect on reducing anxiety. In this study, we proposed “Hype D-Live”, an XR live music system designed to reduce anxiety by providing multimodal visual, auditory, force, and vestibular stimuli using a hemispherical display and motion platform mounted on a vehicle. We developed system functions to adjust the force and vestibular senses according to the excitement level of the music and the direction of stressful acceleration and to reproduce moshing, a characteristic behavior at live music venues. However, we hypothesized that passengers might not fully enjoy the entertainment and could experience anxiety if the video content makes them aware of the external environment. Therefore, we conducted an experiment with a within-participant design, involving 24 participants (14 males and 10 females), comparing 3 types of video content for XR entertainment inside the autonomous vehicle: a real external environment, a virtual simulation of the external environment, and a virtual live music venue. The Wilcoxon signed rank test with the Bonferroni correction after the Friedman test revealed that, without the moshing function, the virtual live music venue video significantly enhanced enjoyment and reduced anxiety, compared to the real one. |
| 書誌情報 |
en : 2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
p. 148-156,
発行日 2023-12-04
|
| 会議情報 |
|
|
|
会議名 |
2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) |
|
|
開始年 |
2023 |
|
|
開始月 |
10 |
|
|
開始日 |
16 |
|
|
終了年 |
2023 |
|
|
終了月 |
10 |
|
|
終了日 |
20 |
|
|
開催地 |
Sydney |
|
開催国 |
AUS |
| 出版者 |
|
|
出版者 |
IEEE |
| ISSN |
|
|
収録物識別子タイプ |
EISSN |
|
収録物識別子 |
2473-0726 |
| 出版者版DOI |
|
|
関連タイプ |
isVersionOf |
|
|
識別子タイプ |
DOI |
|
|
関連識別子 |
https://doi.org/10.1109/ISMAR59233.2023.00029 |
| 出版者版URI |
|
|
関連タイプ |
isVersionOf |
|
|
識別子タイプ |
URI |
|
|
関連識別子 |
https://ieeexplore.ieee.org/document/10316469 |
| 権利 |
|
|
権利情報 |
$00A9 2023 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. 出版社許諾条件により、本文は2025年12月5日以降に公開 |
| 著者版フラグ |
|
|
出版タイプ |
AM |