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Stop Bad Real-time Feedback!: Estimation of the Timing of Feedback that Negatively Impacts Presenters for Presentation Training in Virtual Reality
http://hdl.handle.net/10061/0002000646
http://hdl.handle.net/10061/00020006465a6fa738-fb98-4443-a11b-10587afa0e8c
| アイテムタイプ | 会議発表論文 / Conference Paper(1) | |||||||
|---|---|---|---|---|---|---|---|---|
| 公開日 | 2024-10-29 | |||||||
| タイトル | ||||||||
| タイトル | Stop Bad Real-time Feedback!: Estimation of the Timing of Feedback that Negatively Impacts Presenters for Presentation Training in Virtual Reality | |||||||
| 言語 | ||||||||
| 言語 | eng | |||||||
| キーワード | ||||||||
| 主題Scheme | Other | |||||||
| 主題 | Human-centered computing | |||||||
| キーワード | ||||||||
| 主題Scheme | Other | |||||||
| 主題 | Human computer interaction (HCI) | |||||||
| キーワード | ||||||||
| 主題Scheme | Other | |||||||
| 主題 | HCI design and evaluation methods | |||||||
| キーワード | ||||||||
| 主題Scheme | Other | |||||||
| 主題 | User studies | |||||||
| キーワード | ||||||||
| 主題Scheme | Other | |||||||
| 主題 | Interaction paradigms | |||||||
| キーワード | ||||||||
| 主題Scheme | Other | |||||||
| 主題 | Virtual reality | |||||||
| 資源タイプ | ||||||||
| 資源タイプ | conference paper | |||||||
| アクセス権 | ||||||||
| アクセス権 | open access | |||||||
| 著者 |
藤本, 雄一郎
× 藤本, 雄一郎× Hangyu, Zhou
× 澤邊, 太志× 神原, 誠之× 加藤, 博一 |
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| 抄録 | ||||||||
| 内容記述タイプ | Abstract | |||||||
| 内容記述 | Training in virtual reality (VR) using a head-mounted display (HMD) has been applied to various fields, and recent attention has been focused on real-time feedback to the trainee. However, trainees’ acceptance of the presented feedback is dependent on the state of the ongoing task as well as their internal state. If the trainees are not ready to accept the feedback from the system, it may potentially disturb the ongoing training. This study is premised on it being desirable for a VR training system to recognize the trainee’s state and present feedback at an appropriate time. As a first step, this study focused on using a case scenario about public speaking training to confirm the appropriate timing of feedback in terms of trainees’ subjective impressions. Specifically, a presentation training system that uses VR-HMD to collect observable multimodal information (including body posture and movement, gaze, heartbeat, perspiration, voice, and slide operation) was developed, which provided real-time feedback using icons. We collected the trainee’s subjective scores of disturbance for each feedback in various situations through a Wizard of Oz experiment. Data analysis revealed two things; (1) Real-time feedback negatively affects the trainee’s presentation in as many as 30 % of cases, (2) More than half of such negating-impact feedback can be estimated from observable information. This finding is expected to contribute to the development of future training systems that provide real-time feedback avoiding inappropriate timing for the trainee. | |||||||
| 書誌情報 |
en : 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) p. 405-410, 発行日 2023-12-04 |
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| 会議情報 | ||||||||
| 会議名 | 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) | |||||||
| 開始年 | 2023 | |||||||
| 開始月 | 10 | |||||||
| 開始日 | 16 | |||||||
| 終了年 | 2023 | |||||||
| 終了月 | 10 | |||||||
| 終了日 | 20 | |||||||
| 開催地 | Sydney | |||||||
| 開催国 | AUS | |||||||
| 出版者 | ||||||||
| 出版者 | IEEE | |||||||
| ISSN | ||||||||
| 収録物識別子タイプ | EISSN | |||||||
| 収録物識別子 | 2771-1110 | |||||||
| 出版者版DOI | ||||||||
| 関連タイプ | isReplacedBy | |||||||
| 識別子タイプ | DOI | |||||||
| 関連識別子 | https://doi.org/10.1109/ISMAR-Adjunct60411.2023.00087 | |||||||
| 出版者版URI | ||||||||
| 関連タイプ | isReplacedBy | |||||||
| 識別子タイプ | URI | |||||||
| 関連識別子 | https://ieeexplore.ieee.org/document/10322157 | |||||||
| 権利 | ||||||||
| 権利情報Resource | https://creativecommons.org/licenses/by/4.0/ | |||||||
| 権利情報 | IEEE is not the copyright holder of this material. Work licensed under Creative Commons Attribution 4.0 License. https://creativecommons.org/licenses/by/4.0/ | |||||||
| 著者版フラグ | ||||||||
| 出版タイプ | NA | |||||||