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  1. 02 情報科学
  2. 02 国際会議論文

Stop Bad Real-time Feedback!: Estimation of the Timing of Feedback that Negatively Impacts Presenters for Presentation Training in Virtual Reality

http://hdl.handle.net/10061/0002000646
http://hdl.handle.net/10061/0002000646
5a6fa738-fb98-4443-a11b-10587afa0e8c
アイテムタイプ 会議発表論文 / Conference Paper(1)
公開日 2024-10-29
タイトル
タイトル Stop Bad Real-time Feedback!: Estimation of the Timing of Feedback that Negatively Impacts Presenters for Presentation Training in Virtual Reality
言語
言語 eng
キーワード
主題Scheme Other
主題 Human-centered computing
キーワード
主題Scheme Other
主題 Human computer interaction (HCI)
キーワード
主題Scheme Other
主題 HCI design and evaluation methods
キーワード
主題Scheme Other
主題 User studies
キーワード
主題Scheme Other
主題 Interaction paradigms
キーワード
主題Scheme Other
主題 Virtual reality
資源タイプ
資源タイプ conference paper
アクセス権
アクセス権 open access
著者 藤本, 雄一郎

× 藤本, 雄一郎

WEKO 219
e-Rad_Researcher 30755971

ja 藤本, 雄一郎

ja-Kana フジモト, ユウイチロウ

en Fujimoto, Yuichiro


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Hangyu, Zhou

× Hangyu, Zhou

en Hangyu, Zhou

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澤邊, 太志

× 澤邊, 太志

WEKO 179

ja 澤邊, 太志

ja-Kana サワベ, タイシ

en Sawabe, Taishi


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神原, 誠之

× 神原, 誠之

WEKO 80
e-Rad_Researcher 10346306

ja 神原, 誠之

ja-Kana カンバラ, マサユキ

en Kanbara, Masayuki


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加藤, 博一

× 加藤, 博一

WEKO 84
e-Rad_Researcher 70221182

ja 加藤, 博一

ja-Kana カトウ, ヒロカズ

en Kato, Hirokazu


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抄録
内容記述タイプ Abstract
内容記述 Training in virtual reality (VR) using a head-mounted display (HMD) has been applied to various fields, and recent attention has been focused on real-time feedback to the trainee. However, trainees’ acceptance of the presented feedback is dependent on the state of the ongoing task as well as their internal state. If the trainees are not ready to accept the feedback from the system, it may potentially disturb the ongoing training. This study is premised on it being desirable for a VR training system to recognize the trainee’s state and present feedback at an appropriate time. As a first step, this study focused on using a case scenario about public speaking training to confirm the appropriate timing of feedback in terms of trainees’ subjective impressions. Specifically, a presentation training system that uses VR-HMD to collect observable multimodal information (including body posture and movement, gaze, heartbeat, perspiration, voice, and slide operation) was developed, which provided real-time feedback using icons. We collected the trainee’s subjective scores of disturbance for each feedback in various situations through a Wizard of Oz experiment. Data analysis revealed two things; (1) Real-time feedback negatively affects the trainee’s presentation in as many as 30 % of cases, (2) More than half of such negating-impact feedback can be estimated from observable information. This finding is expected to contribute to the development of future training systems that provide real-time feedback avoiding inappropriate timing for the trainee.
書誌情報 en : 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)

p. 405-410, 発行日 2023-12-04
会議情報
会議名 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)
開始年 2023
開始月 10
開始日 16
終了年 2023
終了月 10
終了日 20
開催地 Sydney
開催国 AUS
出版者
出版者 IEEE
ISSN
収録物識別子タイプ EISSN
収録物識別子 2771-1110
出版者版DOI
関連タイプ isReplacedBy
識別子タイプ DOI
関連識別子 https://doi.org/10.1109/ISMAR-Adjunct60411.2023.00087
出版者版URI
関連タイプ isReplacedBy
識別子タイプ URI
関連識別子 https://ieeexplore.ieee.org/document/10322157
権利
権利情報Resource https://creativecommons.org/licenses/by/4.0/
権利情報 IEEE is not the copyright holder of this material. Work licensed under Creative Commons Attribution 4.0 License. https://creativecommons.org/licenses/by/4.0/
著者版フラグ
出版タイプ NA
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