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  1. 02 情報科学
  2. 01 学術雑誌論文

eat2pic: An Eating-Painting Interactive System to Nudge Users into Making Healthier Diet Choices

http://hdl.handle.net/10061/0002000637
http://hdl.handle.net/10061/0002000637
aa14f1af-ab38-435d-81fc-8999a1ce723c
アイテムタイプ 学術雑誌論文 / Journal Article(1)
公開日 2024-10-22
タイトル
タイトル eat2pic: An Eating-Painting Interactive System to Nudge Users into Making Healthier Diet Choices
言語
言語 eng
資源タイプ
資源タイプ journal article
アクセス権
アクセス権 open access
著者 Nakamura, Yugo

× Nakamura, Yugo

en Nakamura, Yugo

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Nakaoka, Rei

× Nakaoka, Rei

en Nakaoka, Rei

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松田, 裕貴

× 松田, 裕貴

WEKO 227
e-Rad_Researcher 90809708

ja 松田, 裕貴

ja-Kana マツダ, ユウキ

en Matsuda, Yuki

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安本, 慶一

× 安本, 慶一

WEKO 215
e-Rad_Researcher 40273396

ja 安本, 慶一

ja-Kana ヤスモト, ケイイチ

en Yasumoto, Keiichi

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抄録
内容記述タイプ Abstract
内容記述 Given the complexity of human eating behaviors, developing interactions to change the way users eat or their choice of meals is challenging. In this study, we propose an interactive system called eat2pic designed to encourage healthy eating habits such as adopting a balanced diet and eating more slowly, by refraining the task of selecting meals into that of adding color to landscape pictures. The eat2pic system comprises a sensor-equipped chopstick (one of a pair) and two types of digital canvases. It provides fast feedback by recognizing a user's eating behavior in real time and displaying the result on a small canvas called "one-meal eat2pic." Moreover, it also provides slow feedback by displaying the number of colors of foods that the user consumed on a large canvas called "one-week eat2pic." The former was designed and implemented as a guide to help people eat more slowly, and the latter to encourage people to select more balanced menus. Through two user studies, we explored the experience of interaction with eat2pic, in which users' daily eating behavior was reflected in a series of "paintings," that is, images produced by the automated system. The experimental results suggest that eat2pic may provide an opportunity for reflection in meal selection and while eating, as well as assist users in becoming more aware of how they are eating and how balanced their daily meals are. We expect this system to inspire users' curiosity about different diets and ways of eating. This research also contributes to expanding the design space for products and services related to dietary support.
書誌情報 en : Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies

巻 7, 号 1, 発行日 2023-03-28
出版者
出版者 Association for Computing Machinery
ISSN
収録物識別子タイプ EISSN
収録物識別子 2474-9567
出版者版DOI
関連タイプ isReplacedBy
識別子タイプ DOI
関連識別子 https://doi.org/10.1145/3580784
出版者版URI
関連タイプ isReplacedBy
識別子タイプ URI
関連識別子 https://dl.acm.org/doi/abs/10.1145/3580784
権利
権利情報Resource https://creativecommons.org/licenses/by-nd/4.0/
権利情報 $00A9 2023 Copyright held by the owner/author(s). This work is licensed under a Creative Commons Attribution-NoDerivs International 4.0 License.
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出版タイプ NA
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