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  1. 02 情報科学
  2. 01 学術雑誌論文

GaVe: A webcam-based gaze vending interface using one-point calibration

http://hdl.handle.net/10061/0002000497
http://hdl.handle.net/10061/0002000497
395f860f-3870-43e2-9944-ad299fcd9a09
アイテムタイプ 学術雑誌論文 / Journal Article(1)
公開日 2024-07-03
タイトル
タイトル GaVe: A webcam-based gaze vending interface using one-point calibration
言語
言語 eng
キーワード
主題Scheme Other
主題 human-computer interaction
キーワード
主題Scheme Other
主題 gaze interaction
キーワード
主題Scheme Other
主題 touchless
キーワード
主題Scheme Other
主題 gaze
キーワード
主題Scheme Other
主題 eye movement
キーワード
主題Scheme Other
主題 eye tracking
キーワード
主題Scheme Other
主題 usability
キーワード
主題Scheme Other
主題 dwell time
資源タイプ
資源タイプ journal article
アクセス権
アクセス権 open access
著者 Zeng, Zhe

× Zeng, Zhe

en Zeng, Zhe

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Liu, Sai

× Liu, Sai

en Liu, Sai

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Cheng, Hao

× Cheng, Hao

en Cheng, Hao

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Liu, Hailong

× Liu, Hailong

WEKO 35598

en Liu, Hailong

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Li, Yang

× Li, Yang

en Li, Yang

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Feng, Yu

× Feng, Yu

en Feng, Yu

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Siebert, Felix

× Siebert, Felix

en Siebert, Felix

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抄録
内容記述タイプ Abstract
内容記述 Gaze input, i.e., information input via eye of users, represents a promising method for contact-free interaction in human-machine systems. In this paper, we present the GazeVending interface (GaVe), which lets users control actions on a display with their eyes. The interface works on a regular webcam, available on most of today's laptops, and only requires a short one-point calibration before use. GaVe is designed in a hierarchical structure, presenting broad item cluster to users first and subsequently guiding them through another selection round, which allows the presentation of a large number of items. Cluster/item selection in GaVe is based on the dwell time, i.e., the time duration that users look at a given Cluster/item. A user study (N=22) was conducted to test optimal dwell time thresholds and comfortable human-to-display distances. Users' perception of the system, as well as error rates and task completion time were registered. We found that all participants were able to quickly understand and know how to interact with the interface, and showed good performance, selecting a target item within a group of 12 items in 6.76 seconds on average. We provide design guidelines for GaVe and discuss the potentials of the system.
書誌情報 en : Journal of Eye Movement Research

巻 16, 号 1, 発行日 2023-01-25
出版者
出版者 Bern Open Publishing
ISSN
収録物識別子タイプ EISSN
収録物識別子 1995-8692
出版者版DOI
関連タイプ isReplacedBy
識別子タイプ DOI
関連識別子 https://doi.org/10.16910/jemr.16.1.2
出版者版URI
関連タイプ isReplacedBy
識別子タイプ URI
関連識別子 https://bop.unibe.ch/JEMR/article/view/8954
権利
権利情報Resource https://creativecommons.org/licenses/by/4.0/
権利情報 Copyright (c) 2023 Zhe Zeng, Sai Liu, Hao Cheng, Hailong Liu, Yang Li, Yu Feng, Felix Wilhelm Siebert This work is licensed under a Creative Commons Attribution 4.0 International License.
著者版フラグ
出版タイプ NA
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