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  1. 02 情報科学
  2. 01 学術雑誌論文

Artifact reduction in lenslet array near-eye displays

http://hdl.handle.net/10061/0002000189
http://hdl.handle.net/10061/0002000189
01750d9a-7ddc-4500-846d-808d42943030
アイテムタイプ 学術雑誌論文 / Journal Article(1)
公開日 2024-03-29
タイトル
タイトル Artifact reduction in lenslet array near-eye displays
言語
言語 eng
キーワード
主題Scheme Other
主題 Virtual reality
キーワード
主題Scheme Other
主題 Ray tracking
キーワード
主題Scheme Other
主題 Image rendering
キーワード
主題Scheme Other
主題 Microdisplay image processing
資源タイプ
資源タイプ journal article
アクセス権
アクセス権 open access
著者 Ye, Bi

× Ye, Bi

en Ye, Bi

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藤本, 雄一郎

× 藤本, 雄一郎

WEKO 219
e-Rad_Researcher 30755971

ja 藤本, 雄一郎

ja-Kana フジモト, ユウイチロウ

en Fujimoto, Yuichiro

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澤邊, 太志

× 澤邊, 太志

WEKO 179

ja 澤邊, 太志

ja-Kana サワベ, タイシ

en Sawabe, Taishi

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神原, 誠之

× 神原, 誠之

WEKO 80
e-Rad_Researcher 10346306

ja 神原, 誠之

ja-Kana カンバラ, マサユキ

en Kanbara, Masayuki

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加藤, 博一

× 加藤, 博一

WEKO 84
e-Rad_Researcher 70221182

ja 加藤, 博一

ja-Kana カトウ, ヒロカズ

en Kato, Hirokazu

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抄録
内容記述タイプ Abstract
内容記述 Lenslet array near-eye displays are a revolutionary technology that generates a virtual image in the field of view of the observer. Although this technology is advantageous in creating compact near-eye displays, undesirable artifacts occur when the user pupil moves outside of the pupil practical movable region (PPMR). Even with dynamic image updating based on eye-tracking techniques, artifacts can still be perceived when human eyes turn rapidly. To enlarge PPMR, we proposed a new rendering method in previous work. To improve the rendering speed in the eye tracking system, look-up tables are used. The disadvantage of the onboard system is the large memory consumption. In this study, we analyzed the system parameters of the incident pupil and pupil margin light columns, the feasibility of the optimized system, and evaluated the optimized system that can adapt to the maximum velocity of the saccadic pupil movement. We optimized the rendering method to reduce memory consumption in the process of generating microdisplay images. In addition, we provide GPU rendering method to improve system speed and reduce system latency to meet the maximum human eye rotation speed. We conducted user studies to evaluate the effect of the method using the optimized rendering method combined with eye tracking to reduce artifacts for fast eye rotation on different images and videos. Results showed that our method effectively reduced artifacts via the optimized rendering method with eye tracking, which adapted to faster human eye movements.
書誌情報 en : The Visual Computer

巻 40, p. 601-618, 発行日 2023-03-28
出版者
出版者 Springer
ISSN
収録物識別子タイプ EISSN
収録物識別子 1432-2315
出版者版DOI
関連タイプ isReplacedBy
識別子タイプ DOI
関連識別子 https://doi.org/10.1007/s00371-023-02804-2
出版者版URI
関連タイプ isReplacedBy
識別子タイプ URI
関連識別子 https://link.springer.com/article/10.1007/s00371-023-02804-2
権利
権利情報Resource http://creativecommons.org/licenses/by/4.0/
権利情報 $00A9 The Author(s) 2023 This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/.
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